This can be fixed by either using the Collect button or forming another caravan and either allow it to leave the map or cancel the caravan This will likely remain the case for the time being due to limitations in modding tools. If something goes wrong and the items are not collected, let me know and click the "Collect" button on the weapon storages.Īs of now if the Cancel button is used from the Form Caravan window, the weapons will not be collected. Until the pawns in the caravan either exit the map or are told to cancel the caravan, the weapons will remain scattered around the storages. Stored weapons will be available for caravans. If a drafted pawn is carrying something in their primary equipment slot that is not a weapon, instead of placing the item in their pocket of holding they will place it on the ground. If a pawn picks up a weapon, they are now assigned with that weapon. ![]() If a pawn drops a weapon which they are assigned to, they are no long assigned to that weapon. If there's strong feedback regarding any of these I will consider changing them. Some cases/behaviors to consider - these are not hard coded but just how the mod works. The pawn can, when drafted, switch to any assigned weapon by reaching into their pocket of holding and place whatever weapon they were holding into the other dimension. Instead the weapon will exist in a pocket dimension (think bag of holding ) ) that is accessible by any other Weapon Storage and by the assigned pawn When a weapon is assigned to a pawn, that weapon is no longer stored in that container. Load one or many Weapon Storage containers with weaponsĥ. The Weapon Storage container is located under furniture.ġ. To make them available for sale use the "Empty" button to cause all the items to fall on the floor. Items stored in a weapon storage will not show up in merchant screens. To change or access the assigned weapons, use any other weapon storage crate. Assigned weapons will not drop on the floor though and will still be usable by the pawns the weapons are assigned to. If the storage crate is destroyed all stored weapons will drop on the floor. ![]() Mending Mod not required (highly recommended though) ![]() Research Required: Mending & Multi-Analyzer Place within 6 squares of a Weapon Storage to have weapons automatically repaired Energy: 10 W (not in use) or 1000 W (in use) Cost: 250 steel + 6 components + 20 wood/stone/steel Stores weapons and allows weapons to be assigned to pawns for use in the field.
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